Plan?
Here I present you a plan, originally made by Joseph Cambell, based on various similarities in myths and legends from different parts of the world. It suits books and movie scenarios, so it suits RPG as well. You can combine it with Campaing Plan. Let’s get to the point. This is a plan of what can (should) happen in an adventure and in what order.

1. Ordinary world
Everything is normal, players hang around doing nothing special, looking for some work(quest) but nothing serious happens. Calmness, peace, tranquility.

2. Adventure!
Something happens, something bad. Players get involved into some sort of intrigue. The world is no longer peaceful.

3. Character’s resistance.
Players have a difficult choice to do. Go “save the world”, take the adventure, or resign and walk away.

4. A wise old man.
Somebody (w-o-m) tells them what to do, what they have to do, what difficulties they will encounter etc. The wise old man can be both a person or an organisation.

5. New World.

Character’s explore some completely new world. Full of new experiences and possibly side-quests. It may be a different region, but also a different city or a lord’s castle they have never been to before.

6. Trial, allies and enemies
They fight, they seek answers, they make difficult choices. The explore the “new world”.

7. The villain’s cave
The tension gets bigger, the players find villain’s residence, a final battle is going to begin.

8. Suffering.
PCs lose, but this defeat should give them power to raise once again. The enemy is strong and kicks their butts. The characters want revenge.

9. Seeking strength.
Players know the enemy is strong, but also know that he has some weak points too. They are looking for ways to destroy him, they are getting stronger and preparing.

10. The way back.
Players are coming back. At the time the villain probably did much harm to PCs and the world, and his allies keep attacking players.

11. The revival.

A final epic battle, won by the players this time.

12. Home sweet home.

PCs come back and they get a reward, whatever the reward may be.

That’s all. I have got a feeling the topic deserves more place. But I have lot of things to do lately, and well, that’s all. Do you like the plan?

image by Laurent.