Shining hero!There is a well-known useful tip for all GMs - Each of your players should have a moment to “shine”. In other words - every player should have a moment to use their abilities, to be useful.

Now, in 3rd and 3.5 editions of D&D it was quite simple: Clerics could heal and also fight undead, Rogues steal and back-stab etc.

In 4e it is no longer that simple. All the classes are more balanced and more similar. This can be and adventage, but if you try to use the tip I mentioned above, it has become quite difficult. It is not enough that the GM must know what is the character’s class. Now he also needs to know what powers he/she uses, so he could prepare proper enemies.

…Enemies… I think you already know my opinion, that 4e is all about combat. The lack of typical, non-combat skills and feats also makes it more difficult to prepare an encounter specially for one hero.

I know from my experience that players love to “shine”. Now, it seems that they can’t anymore, at least not in this way; they can still shine when they make two critical hits…

Am I right or am I just grumbling?