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	<title>Comments on: How not to deal with irritating players.</title>
	<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/</link>
	<description>Your source of extra RPG knowledge.</description>
	<pubDate>Wed, 07 Jan 2009 11:28:24 +0000</pubDate>
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		<title>By: Roundup of Good Gaming Articles &#124; Gaming My Way</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-287</link>
		<author>Roundup of Good Gaming Articles &#124; Gaming My Way</author>
		<pubDate>Wed, 18 Jun 2008 18:23:58 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-287</guid>
		<description>[...] up is How not to deal with irritating players. The article goes over a lot of common punishments some GMs use to get back at irritating players, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] up is How not to deal with irritating players. The article goes over a lot of common punishments some GMs use to get back at irritating players, [&#8230;]</p>
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		<title>By: Adrian</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-72</link>
		<author>Adrian</author>
		<pubDate>Tue, 06 May 2008 11:26:49 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-72</guid>
		<description>But you and 24% of respondents know what you really want to do.

-- Send them on a suicide mission&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>But you and 24% of respondents know what you really want to do.</p>
<p>&#8211; Send them on a suicide mission</p>
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		<title>By: Maikl</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-71</link>
		<author>Maikl</author>
		<pubDate>Tue, 06 May 2008 06:54:21 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-71</guid>
		<description>LOL. Thanks.</description>
		<content:encoded><![CDATA[<p>LOL. Thanks.</p>
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		<title>By: Eric Martindale</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-67</link>
		<author>Eric Martindale</author>
		<pubDate>Mon, 05 May 2008 20:44:36 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-67</guid>
		<description>Hey, I'm definitely including this post in my list of &lt;a href="http://www.roleplayacademy.com/eric-s-grand-list-of-great-roleplaying-articles-t31.html#p79" rel="nofollow"&gt;great roleplaying articles&lt;/a&gt;.  Great post, the end.

The funniest thing is what your post URL is. (Don't change it without 301'ing to the new URL.)</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m definitely including this post in my list of <a href="http://www.roleplayacademy.com/eric-s-grand-list-of-great-roleplaying-articles-t31.html#p79" rel="nofollow">great roleplaying articles</a>.  Great post, the end.</p>
<p>The funniest thing is what your post URL is. (Don&#8217;t change it without 301&#8242;ing to the new URL.)</p>
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		<title>By: ScottM</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-43</link>
		<author>ScottM</author>
		<pubDate>Mon, 28 Apr 2008 23:33:33 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-43</guid>
		<description>You and Zelgar each make good points.  You're right, punishing the character will-- almost never-- help, and will often lead to real life resentment.  

Hard as it is, the best solution is to say, "You're irritating me.  Let's find a way to make us want to spend our fun time together or one of us is going to have to leave."</description>
		<content:encoded><![CDATA[<p>You and Zelgar each make good points.  You&#8217;re right, punishing the character will&#8211; almost never&#8211; help, and will often lead to real life resentment.  </p>
<p>Hard as it is, the best solution is to say, &#8220;You&#8217;re irritating me.  Let&#8217;s find a way to make us want to spend our fun time together or one of us is going to have to leave.&#8221;</p>
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		<title>By: Zelgar</title>
		<link>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-39</link>
		<author>Zelgar</author>
		<pubDate>Fri, 25 Apr 2008 12:39:54 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/how-to-deal-with-irritating-players/#comment-39</guid>
		<description>I think part of the issue is what is causing the irritation.  I know a lot of DM/Gm's &#38; other players get irritated when the players are playing around with dice.  (Of course, rolling a few random dice behind the DM/GM's screen is a very useful tool for DM/GM's to get the players back on track ;) )

If the irritation is due to conflicts with the PC's personallity, the DM/GM should have considered this at the PC creation (e.g., if the player states that the PC is a kleptomaniac with Tourrette's syndrom, the DM/GM should state that this is not acceptable at the beginning of the campaign.)  OTOH, if the issue is due to the DM/GM not having the proper motivation for the PC (e.g., the CN thief is supposed to help the widow for the "good of his heart"; the paladin is supposed to let the helpless/innocent suffer/die  because the adventure/campaign says so) then the DM/GM is the cause for the irritation.

If the problem is with how the people want to play the game, make certain that everyone DM/GM &#38; the other players know what type of game is being played.  If you're into hack-n-slash you're going to get irritated if someone is a major "role-player"/actor and wants to take an hour doing what you consider non-essential (e.g., shopping, gambling, flirting, conversing with NPC's).  The DM/GM needs to clearly state what type of game is going to be played and limit play that is not accpetable.

With all things, the best way to eliminate or minimize the irration is simple- COMMUNICATION.  In most cases, talking with your group or the individuals causing the problem can correct any behavior problems.  Players also need to give the DM/GM a break sometimes, especially for new/uncertain DM/GM's.  If their DM/GM can't come up with a reason why the PC should do X, the Players should see if they can think of some reasons and pass it to the DM/GM (e.g., in the paladin example above - the paladin could get a vision from his diety; the other PC's could restrain him; the DM/GM could speed up events so that there's no way for the paladin to save the innocents).  Finally, for the conflicting player types, the DM/GM needs to clearly state what type of game/campaign is being played.  Try to let all of the players be in the spotlight at least once an adventure if possible.</description>
		<content:encoded><![CDATA[<p>I think part of the issue is what is causing the irritation.  I know a lot of DM/Gm&#8217;s &amp; other players get irritated when the players are playing around with dice.  (Of course, rolling a few random dice behind the DM/GM&#8217;s screen is a very useful tool for DM/GM&#8217;s to get the players back on track <img src='http://www.rpgthoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
<p>If the irritation is due to conflicts with the PC&#8217;s personallity, the DM/GM should have considered this at the PC creation (e.g., if the player states that the PC is a kleptomaniac with Tourrette&#8217;s syndrom, the DM/GM should state that this is not acceptable at the beginning of the campaign.)  OTOH, if the issue is due to the DM/GM not having the proper motivation for the PC (e.g., the CN thief is supposed to help the widow for the &#8220;good of his heart&#8221;; the paladin is supposed to let the helpless/innocent suffer/die  because the adventure/campaign says so) then the DM/GM is the cause for the irritation.</p>
<p>If the problem is with how the people want to play the game, make certain that everyone DM/GM &amp; the other players know what type of game is being played.  If you&#8217;re into hack-n-slash you&#8217;re going to get irritated if someone is a major &#8220;role-player&#8221;/actor and wants to take an hour doing what you consider non-essential (e.g., shopping, gambling, flirting, conversing with NPC&#8217;s).  The DM/GM needs to clearly state what type of game is going to be played and limit play that is not accpetable.</p>
<p>With all things, the best way to eliminate or minimize the irration is simple- COMMUNICATION.  In most cases, talking with your group or the individuals causing the problem can correct any behavior problems.  Players also need to give the DM/GM a break sometimes, especially for new/uncertain DM/GM&#8217;s.  If their DM/GM can&#8217;t come up with a reason why the PC should do X, the Players should see if they can think of some reasons and pass it to the DM/GM (e.g., in the paladin example above - the paladin could get a vision from his diety; the other PC&#8217;s could restrain him; the DM/GM could speed up events so that there&#8217;s no way for the paladin to save the innocents).  Finally, for the conflicting player types, the DM/GM needs to clearly state what type of game/campaign is being played.  Try to let all of the players be in the spotlight at least once an adventure if possible.</p>
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