<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Fight Club - “No one wants to die”.</title>
	<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/</link>
	<description>Your source of extra RPG knowledge.</description>
	<pubDate>Thu, 28 Aug 2008 08:57:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>

	<item>
		<title>By: RPG Thoughts - Fight Club - Mid-Combat summaries</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-213</link>
		<author>RPG Thoughts - Fight Club - Mid-Combat summaries</author>
		<pubDate>Sat, 31 May 2008 16:15:06 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-213</guid>
		<description>[...] 2. Add describe enemies and characters action in details. At least one action of each. Everyone likes to listen about his/hers hero actions.  3. Suggest what may happen next. &#8220;The battle is going to be really difficult.&#8221;  4. Remind the players where the exits are and that there is a possibility of escape. See Fight Club - &#8220;No one wants to die.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 2. Add describe enemies and characters action in details. At least one action of each. Everyone likes to listen about his/hers hero actions.  3. Suggest what may happen next. &#8220;The battle is going to be really difficult.&#8221;  4. Remind the players where the exits are and that there is a possibility of escape. See Fight Club - &#8220;No one wants to die.&#8221; [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RPG Thoughts - Fight Club - A duel and a slaughter</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-145</link>
		<author>RPG Thoughts - Fight Club - A duel and a slaughter</author>
		<pubDate>Sun, 18 May 2008 12:37:18 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-145</guid>
		<description>[...] See also Fight Club - Introduction and Fight Club - &#8220;No one wants to die.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] See also Fight Club - Introduction and Fight Club - &#8220;No one wants to die.&#8221; [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Winterbottom</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-89</link>
		<author>Ian Winterbottom</author>
		<pubDate>Fri, 09 May 2008 12:32:04 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-89</guid>
		<description>I have used the assassination before as a great plothook; just maybe a failed attempt - but STRESS HOW CLOSE IT GETS - is the very thing which alerts the PCs to the presence of the big Black Hat - had he had the sense to ignore them he might not have gone plunging to his doom....!It will certainly have the effect of making them dislike him intensely, personally, and not just 'cause he's the bad guy!I would love to see that article on "Assassinations", not necessarily lethal; there is nothing like doing a guy dirt to make him dislike you, there must be lots of ways to trip or backstab without necessarily killing him? One way is to kill or maim a well-liked NPC, some friend of the PCs'? Perhaps it transpires that he was mistaken for the PC himself? Or perhaps a pet or steed dies instead, as someone tries to slip poison into the player's food? (Indiana Jones' monkey in "Raiders of the Lost Ark"?)</description>
		<content:encoded><![CDATA[<p>I have used the assassination before as a great plothook; just maybe a failed attempt - but STRESS HOW CLOSE IT GETS - is the very thing which alerts the PCs to the presence of the big Black Hat - had he had the sense to ignore them he might not have gone plunging to his doom&#8230;.!It will certainly have the effect of making them dislike him intensely, personally, and not just &#8217;cause he&#8217;s the bad guy!I would love to see that article on &#8220;Assassinations&#8221;, not necessarily lethal; there is nothing like doing a guy dirt to make him dislike you, there must be lots of ways to trip or backstab without necessarily killing him? One way is to kill or maim a well-liked NPC, some friend of the PCs&#8217;? Perhaps it transpires that he was mistaken for the PC himself? Or perhaps a pet or steed dies instead, as someone tries to slip poison into the player&#8217;s food? (Indiana Jones&#8217; monkey in &#8220;Raiders of the Lost Ark&#8221;?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommi</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-88</link>
		<author>Tommi</author>
		<pubDate>Fri, 09 May 2008 06:10:17 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-88</guid>
		<description>Mikhal, wanna do a fight club article specifically on ambushing/assassinating player characters in interesting and hopefully nonlethal ways?

Chgowiz, yes, I can see that. As long as the player (characters) are sufficiently motivated so that the entire game does not stop, that can certainly work.

Ethalias, yup, all possible solutions. The sniper test is essentially a test of game mastering style; if your style leads to instant deaths of player characters by skilled assassins, there just may be a problem.</description>
		<content:encoded><![CDATA[<p>Mikhal, wanna do a fight club article specifically on ambushing/assassinating player characters in interesting and hopefully nonlethal ways?</p>
<p>Chgowiz, yes, I can see that. As long as the player (characters) are sufficiently motivated so that the entire game does not stop, that can certainly work.</p>
<p>Ethalias, yup, all possible solutions. The sniper test is essentially a test of game mastering style; if your style leads to instant deaths of player characters by skilled assassins, there just may be a problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chgowiz</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-80</link>
		<author>Chgowiz</author>
		<pubDate>Thu, 08 May 2008 12:55:27 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-80</guid>
		<description>@Tommi - no, dropping PCs dead by shots out of the blue isn't fun, but the *tension* of the possibility is worth hours of RP. The PCs find out that there's someone hunting them. Suddenly, that tavern doesn't look so friendly anymore. Does the food taste funny? Maybe the beer *is* sour, maybe not. 3 or 4 arrows go zinging by, but nobody's there. Maybe they get hurt in the back when the kobolds were up front. Man, I'm wanting to go play now just to be involved in that. :)</description>
		<content:encoded><![CDATA[<p>@Tommi - no, dropping PCs dead by shots out of the blue isn&#8217;t fun, but the *tension* of the possibility is worth hours of RP. The PCs find out that there&#8217;s someone hunting them. Suddenly, that tavern doesn&#8217;t look so friendly anymore. Does the food taste funny? Maybe the beer *is* sour, maybe not. 3 or 4 arrows go zinging by, but nobody&#8217;s there. Maybe they get hurt in the back when the kobolds were up front. Man, I&#8217;m wanting to go play now just to be involved in that. <img src='http://www.rpgthoughts.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethalias</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-79</link>
		<author>Ethalias</author>
		<pubDate>Thu, 08 May 2008 10:12:16 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-79</guid>
		<description>But perhaps the BBEG underestimates the PCs, sending someone who's not up to the task.  An arrow/bullet/bomb etc misses it's mark, sparking an investigation.. The assassin leaves a trail, or confronts the PCs and fails, leading the PCs to investigate. The BBEG decides to feel out the PCs, maybe try and bring them onside.  Only then do the PCs come face to face, and even then the BBEG may have an escape planned..

Slightly off-topic maybe but thought I'd throw my oar in!</description>
		<content:encoded><![CDATA[<p>But perhaps the BBEG underestimates the PCs, sending someone who&#8217;s not up to the task.  An arrow/bullet/bomb etc misses it&#8217;s mark, sparking an investigation.. The assassin leaves a trail, or confronts the PCs and fails, leading the PCs to investigate. The BBEG decides to feel out the PCs, maybe try and bring them onside.  Only then do the PCs come face to face, and even then the BBEG may have an escape planned..</p>
<p>Slightly off-topic maybe but thought I&#8217;d throw my oar in!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maikl</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-70</link>
		<author>Maikl</author>
		<pubDate>Tue, 06 May 2008 06:53:25 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-70</guid>
		<description>No, it is not. I guess it depends on the type of game we are playing.</description>
		<content:encoded><![CDATA[<p>No, it is not. I guess it depends on the type of game we are playing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommi</title>
		<link>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-69</link>
		<author>Tommi</author>
		<pubDate>Tue, 06 May 2008 06:34:08 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/fight-club-%e2%80%9cno-one-wants-to-die%e2%80%9d/#comment-69</guid>
		<description>There's the sniper test: Why would the BBEG not hire an assassin/sniper/the equivalent and kill the player characters with very little risk to themself? Very realistic, but it is not exactly enjoyable to players to simply be assassinated out of the blue.</description>
		<content:encoded><![CDATA[<p>There&#8217;s the sniper test: Why would the BBEG not hire an assassin/sniper/the equivalent and kill the player characters with very little risk to themself? Very realistic, but it is not exactly enjoyable to players to simply be assassinated out of the blue.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
