This part of Fight Club will concentrate on why to fight and how to fight. Or somethingA knight by Preston Smith like that…

First of all, the statement in the title summarizes enemies behavior in battle quite well. The key to realistic combat in RPG is keeping in mind that the bad guys want to stay alive too. And, because of that, they will do their best to win, or, if they lose, to escape or surrender. Keeping those in mind makes battles much more realistic and also interesting.

Some may say, that adding the escaping and/or surrendering, keeping enemies alive and so on, is only making the fight less enjoyable. Who doesn’t like orcish kamikaze charging with axes or extremely intelligent dragons sitting in their caves waiting to be slaughtered? Because of the rule most of them would hide or run away. This means no fun.

However, that is not true. Using this rule only makes battles more interesting and exciting. Every monster, orc, mercenary does their best to win. Use complicated tactics. Throw a spear before charging with an axe. Dragons hide their treasury in high mountains and use magic and flying while fighting with PCs. This all makes battles more remarkable and fun.

But, before the battle begins, we should ask ourselves “Why do they fight?”,”do they have to fight?”,”how did the monster get there?”,”who is the enemy?”,”what made him/her attack the PCs”,”what will be the consequences?”. As we know the answers, we can be sure that the enemy is well-prepared. Of course, we don’t have to ask those questions when players encounter another lone wolf. However, if they fight humans (or other creatures with a bit of intelligence) it is highly advisable. Of course, in systems like Dungeons&Dragons where every encounter that has “evil” character almost instantly attacks players asking all those questions don’t make much sense. But believe me, the more heart you put into preparing a fight the more fun it will be. The players know why they fight, and, if you know the enemy so well(you have answers for all the questions) the enemy will also be more realistic and remarkable.

Okay, we have the enemies, the characters, they meet each other and than what? The battle begins, obviously. However, if we want the fight to be really cool and realistic we should ask one more question: “Is it the right time for the villain to attack?”. He should choose the right time and place, where he can fully use his abilities and characters’ weaknesses. Maybe throw a rock at them, or fight in a hallway, so PCs can’t outnumber the enemy…

Than again, “who should the monster/villain/whatever attack first?” The answer is: those, who are most dangerous for him. For undead - clerics, for flying creatures - probably wizards etc.

“What tactic should the enemy use to win?” The answer for this question is simple and works for all monsters. Always use their special abilities. Hide, fly, poison, burn, freeze etc. Attack clerics and wizards first and so on. This also makes the battle more fun.

Finally, what happens after the fight, once the enemy is defeated. The truth is people/animals hardly ever fight to death. They fight to death only, when they can’t escape and know that the winner has no mercy. Normally, people try to run away or surrender. They attack and die only in the mentioned conditions. Of course, undead, golems or some fanatics may always fight and die. But this shouldn’t happen to often.

I am aware that making fights that realistic and complicated, keeping in mind the rule, might make RPG less DnD-style, heroic, colorful, fast and bloody. I am also aware that it may make battles more difficult. As always it is partly true. However, it is always good to ask yourself at least some of those questions when preparing a combat scene.

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image by Preston Smith