
I remember a friend of mine, that I used to play with, once said: “Every GM sooner or later would like to create their own system.” Now, is he right?
In the moment that I am writing this, this friend has created his own system: both mechanics and setting, based on Roman Empire. He has written a 40-pages long book, converted it to .pdf format and distributed to me and other friends. We are going to play it soon.
Now, I must admit that I had times that I thought about creating my own RPG engine. Well, I thought about this many times, never really got to do any writing, but I am pretty sure that I will, one day.
But the question we have to as ourselves is: Does every GM want to create a system? And if so, than why?
The answer is simple: All GMs that are not satisfied with the setting and engine they are using right now. If you don’t like something, you start thinking that it could have been done better. And from this place, there is only one step to creating a system yourself.
Moreover, another question is: is it good, that there are more and more people creating their own engines and so on? Well, if you ask me, the question is once again “Yes”.
And once more, my reasoning is really simple: More systems (that suit the gamers’ needs) means more fun, more fun means more players, more players means more clients, more clients means more publishers, systems, settings, gadgets, whatever. And this again equals more fun.
I think I am going to create a system myself. I am pretty sure I would post about it here. But I don’t think this is going to be soon, DnD 4E is coming, so I know what I am going to play.
And how about you, have you ever created your own engine? Are you going to try?
Everybody wants to have their own system!
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I think you’re missing the point a bit…
I don’t make myself a sandwich because I’m dissatisfied with Pizza. I make myself a sandwich because I’m just not in the mood for pizza.
I would agree that most GMs want to make their own system, but I think it’s for an entirely different reason. They want to do it because, in order to be a GM in the first place, you need to be creative. And making your own system is just another outlet for your creativity.
Good point Asmor. However, I am quite convinced that the “dissatisfaction” was one of the reasons my friend made his own system. Though expressing creativite may be another reason
I have created (and modified) systems, though I do so much less nowadays. It’s fun, but more kin to roleplaying than actually roleplaying. It’s similar to making your own campaign world– a chance to build an experience you want to share.
As I have never created a system myself, I made dozens of settings
I have never created my own system, but have thought about and then I think about all the work and testing that goes into making a system. THe testing may be fun, but the work brfore it and after the testing sucks.
Like most GMs I have modified systems, even if only one or two minors things
I guess it depends… If you make the system only for you and your friends to enjoy, I don’t think there is that much work needed. If you want it to be more “professional” - you have extra work to do.
I played maybe two sessions of a published game before homebrweing my own (with a friend). After that, it was sporadic shifting between homebrewed games and published ones, though my own creations always worked better or at least as well.
I’d say that there is a difference between designing and homebrewing: When designing a game, you build it so that it works when somebody else is running it. When homebrewing, it only needs to work for your group or you as the GM.