Well, this is a basic GMing rule and one of the most common mistakes beginning GMs make. I had this problem when I started.

Imagine players face a particularly difficult situation. They are about to die and than… an epica Superhero level NPCs comes and rescues them.

Sounds familiar? If you are a good GM – it shouldn’t. The problem with such NPCs (even if ther are really awesome) is that the game is not about cool NPCs, it is about cool players. Usually when somebody saves them, they are disappointed. It is not difficult to guess what players are thinking: “If somebody comes and saves us when we are in danger, than our life and death is completely up to GM (not our actions). We weren’t supposed to fight those demons ourselves. We’ve got no control over the game.” I believe the less control players have, the worse is the game.

That was one drawback of the cool NPCs situation. Another thing is that it is bloody depressing to see some character being much better than you. He (the GM) gets all the fun, while you sit and watch. What is the point of playing than?

However, I think that the above situation with cool NPC saving the players in trouble is not that bad. In the end, you avoid TPK (Total Party Kill). A much worse situation would be a CNPC (Cool NPC) following the party all the time. Being an essential character, just like all the PCs. I fully understand GMs that want to play and be GMing and the same time. It is not a good idea tough. Why? Your (GM’s) character will always be better than the rest. Game master knows what happens, who is the bad guy, how will he/she fight etc.

 

Despite everything I said above I happens that, if done properly, a GM can lead a character and be a GM at the same time without spoiling others’ fun. Advantages of such situation are:

  • Such character can do what other PCs can’t: be a Cleric and heal the party.

  • He can say, what GM wants to say, suggest what players may do next.

  • More PCs usually means more fun (more interaction between characters).

 

 

In such situations the GM has to remember about thing: the character should stay in the shadow of ‘real’ PCs. Say something only when asked or when it is really important. Try not to describe in details actions of the player, you are the only want who wants to listen about them.

 

That’s all folks. Anything to add?