There is nothing worse in RPG combat than a long break, when players are checking rules, thinking and discussing what to do next and so on… As I mentioned in FC: A duel and a slaughter, players should feel the atmosphere of a battle and react as quick as possible. Today, I will give you […]
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Fight Club - Mid-Combat summaries
I guess I first read about mid-combat summaries in RolePlayingTips. They allow us to add some more atmosphere to a fight, make it more climatic and also ensure that everyone knows what is going on in the battle. They work best in long lasting, slaughter-type combats.
So, here is how it all works.
During the battle, […]
Friday Fun - An 8-Bit Reenactment of Dungeons and Dragons
Here is an absolute classic. A D&D session served in 8-bit graphics. Have fun watching. (I love blue to grey eyes transition in 1:48 )
Fight Club - A duel and a slaughter
fight club coming back!Basically, there are two types of battles in RPG: Duels and Slaughter. They are completely different, and should be GMed in a different way. But, before we begin let me state what I consider a duel and a slaughter.
A duel is a fight with some strict rules and not many people are […]
Fight Club - “No one wants to die”.
This part of Fight Club will concentrate on why to fight and how to fight. Or something like that…
First of all, the statement in the title summarizes enemies behavior in battle quite well. The key to realistic combat in RPG is keeping in mind that the bad guys want to stay alive too. And, because […]
Fight Club - Introduction
GMing combat is a much more difficult task than many would think. No matter what system or setting you are playing in, battles are going to happen. More or less often, doesn’t matter. Of course, you can play RPG without any combat but, to be honest, who would like to play such games? In […]
How to kill – part 2 “How to keep characters alive.”
In a previous post I wrote about why (in most cases) we shouldn’t kill characters. This time I would like to concentrate on how to keep players alive, as this is not always easy.
In the previous post I mentioned that you can fudge roles in order to keep the characters alive. Simply, the monster deals […]
How to kill - part 1 “Why you shall not kill characters”
Welcome to the first part of a set of post on the topic of how (not) to kill player characters. This is a very broad topic so I believe many posts are necessary.
First of all, the title may be a bit misleading. I am aware that PCs should die from time to time. Caring about […]
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