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	<title>Comments on: Campaign Plan</title>
	<link>http://www.rpgthoughts.com/campaign-plan/</link>
	<description>Your source of extra RPG knowledge.</description>
	<pubDate>Fri, 21 Nov 2008 05:20:46 +0000</pubDate>
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		<title>By: RPG Thoughts - Preparing a campaign - timetable</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-313</link>
		<author>RPG Thoughts - Preparing a campaign - timetable</author>
		<pubDate>Thu, 26 Jun 2008 18:32:18 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-313</guid>
		<description>[...] would be quite a lot if I wasn&#8217;t leaving etc.So, the first thing I did was writing down my Campaign Plan, reading The Universal Campaign Plan and going over Instant Campaign Builder and Start a Campaign [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] would be quite a lot if I wasn&#8217;t leaving etc.So, the first thing I did was writing down my Campaign Plan, reading The Universal Campaign Plan and going over Instant Campaign Builder and Start a Campaign [&#8230;]</p>
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		<title>By: RPG Thoughts - The universal campaign plan</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-130</link>
		<author>RPG Thoughts - The universal campaign plan</author>
		<pubDate>Thu, 15 May 2008 13:24:30 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-130</guid>
		<description>[...] of the world. It suits books and movie scenarios, so it suits RPG as well. You can combine it with Campaing Plan. Let&#8217;s get to the point. This is a plan of what can (should) happen in an adventure and in [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] of the world. It suits books and movie scenarios, so it suits RPG as well. You can combine it with Campaing Plan. Let&#8217;s get to the point. This is a plan of what can (should) happen in an adventure and in [&#8230;]</p>
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		<title>By: Maikl</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-25</link>
		<author>Maikl</author>
		<pubDate>Thu, 17 Apr 2008 14:54:59 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-25</guid>
		<description>Conflict Web post link doesn't work (not to mention the new domain to which the blog was moved).</description>
		<content:encoded><![CDATA[<p>Conflict Web post link doesn&#8217;t work (not to mention the new domain to which the blog was moved).</p>
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		<title>By: Maikl</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-24</link>
		<author>Maikl</author>
		<pubDate>Thu, 17 Apr 2008 14:47:11 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-24</guid>
		<description>Joey: It is helpful for me. Except the obvious purpose, it also helps to organize your ideas in a way. Everything is clearly written down.
Tommi: There are many ways to GM RPG. Some people like to plan a campaign, some appreciate the freedom that playing without any specific framework gives. I usually try to combain both (general plan + rather loose adventures).</description>
		<content:encoded><![CDATA[<p>Joey: It is helpful for me. Except the obvious purpose, it also helps to organize your ideas in a way. Everything is clearly written down.<br />
Tommi: There are many ways to GM RPG. Some people like to plan a campaign, some appreciate the freedom that playing without any specific framework gives. I usually try to combain both (general plan + rather loose adventures).</p>
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		<title>By: Tommi</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-23</link>
		<author>Tommi</author>
		<pubDate>Thu, 17 Apr 2008 11:26:32 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-23</guid>
		<description>Michal,
For me, your methodology would create far too much detail. It also involves planning a campaign ahead of time, which, to me, makes little sense. All that fun is, for me, seeing how things turn out, so planning that before play is actively counterproductive.

A reliationship map with factions is a nice idea: I did one with NPCs and faction for the Burning Wheel game I GM'd. They are great tools for connecting the parts and making the PCs central to the action.</description>
		<content:encoded><![CDATA[<p>Michal,<br />
For me, your methodology would create far too much detail. It also involves planning a campaign ahead of time, which, to me, makes little sense. All that fun is, for me, seeing how things turn out, so planning that before play is actively counterproductive.</p>
<p>A reliationship map with factions is a nice idea: I did one with NPCs and faction for the Burning Wheel game I GM&#8217;d. They are great tools for connecting the parts and making the PCs central to the action.</p>
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		<title>By: Joey</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-21</link>
		<author>Joey</author>
		<pubDate>Thu, 17 Apr 2008 03:29:27 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-21</guid>
		<description>I normally come up with my main plot first with just one or two major NPCs. THen I work or the other NPCs. I have never done hte faction chart before, is it helpful becuase this is the third or fourth time I have seen it</description>
		<content:encoded><![CDATA[<p>I normally come up with my main plot first with just one or two major NPCs. THen I work or the other NPCs. I have never done hte faction chart before, is it helpful becuase this is the third or fourth time I have seen it</p>
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		<title>By: ScottM</title>
		<link>http://www.rpgthoughts.com/campaign-plan/#comment-19</link>
		<author>ScottM</author>
		<pubDate>Wed, 16 Apr 2008 22:36:14 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/campaign-plan/#comment-19</guid>
		<description>This is a great technique for more character driven play too.  You might appreciate &lt;a href="http://www.geocities.com/doctorpeace/well.html" rel="nofollow"&gt;The Well of Souls&lt;/a&gt; for a similar use of interacting NPCs and groups.  You might also appreciate Bankeui's &lt;a href="http://bankuei.blogspot.com/2006/02/conflict-web.html" rel="nofollow"&gt;Conflict Web&lt;/a&gt; post for similar ideas on a slightly tighter scale.

The sketch is very similar to &lt;a href="http://random-average.com/TheoryTopics/RelationshipMap" rel="nofollow"&gt;relationship maps&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>This is a great technique for more character driven play too.  You might appreciate <a href="http://www.geocities.com/doctorpeace/well.html" rel="nofollow">The Well of Souls</a> for a similar use of interacting NPCs and groups.  You might also appreciate Bankeui&#8217;s <a href="http://bankuei.blogspot.com/2006/02/conflict-web.html" rel="nofollow">Conflict Web</a> post for similar ideas on a slightly tighter scale.</p>
<p>The sketch is very similar to <a href="http://random-average.com/TheoryTopics/RelationshipMap" rel="nofollow">relationship maps</a>.</p>
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