I made a little survey among fellow (and also well-known) RPG bloggers, asking them to express their opinions on D&D 4e, in three sentences. I must admit that writing on such topic in just three sentences could have been tough to some of them (Hello Chatty!) but they (nearly) all made it.
So, here, in no specific order, I present you: Bloggers’ opinion on 4th edition.

Johnn Four - RolePlaying Tips

“I’ve GM’d D&D 4E 3 times so far and I think the game is excellent.
Combat and action are fast and easy, letting us get through more content
each session, tell more story, and do more roleplaying. We’re still
discovering the rules system though, and we’ve only been using 1st level
PCs, so the verdict is still out.”


Yax
- Dungeon Mastering

“Compact monster stat blocks.
Compact monster stat blocks.
Compact monster stat blocks.”


Martin Ralya - Gnome Stew

“4th Edition looks like a blast to play. The comparisons to World of
Warcraft are fair (and a very good thing), and the way powers work
will make the game more fun for everyone. The DMG is not only useful
but exceptionally so, and the PHB is incredibly well laid-out (pity
about the gnomes, though).”


Jonathan Drain - Jonathan Drain’s D20 Source

“I’m pretty pleased with D&D4, all in all. It improves upon third
edition in any number of ways, even fixing some issues I’d previously
complained about on my blog. Some players will rather stick with
tradition than switch to something new and different, but I recommend
you give 4E a try and see how it plays before dismissing it outright.”


Philippe-Antoine Menard a.k.a. ChattyDM - Musings of the ChattyDM

“D&D 4e is a fun, action-oriented role playing game that took the strengths of past editions and jettisoned what current game design thinking called unfun. It wins in that it has succeeded in making DMIng (from prepping to running) as easy as the earliest basic sets of the game by having created streamlined DMing mechanics and making all Core books excellent, useful references.. It also wins by giving all character classes a potentially equal impact in combat encounters, the game’s time honored prevalent activity. It does suffer from some less than stellar writing and tends to read like a clinical textbook of powers and blog-grade tips.”

Stupid Ranger - Stupid Ranger

“I think that 4th edition is indeed a revolution in D&D. While there will always been a part of me that will miss the gnomes and bards and gnomish bards, I will endeavor to move on with my gaming and give the new races a chance, at least once; 4th edition is all about change. What I truly love is that every class has something to which to look forward, there’s an exciting progression for every class, something cool that just sparks your imagination and will lead to those awesome moments in game when something spectacular happens that you will remember forever.”‘

Dante - Stupid Ranger

“The Player’s Handbook has been overhauled, simplified, and spiced to appeal to both new and old players alike. The role of the Dungeon Master has been simplified, many of the aggravating activities that wasted so much valuable roleplaying time have been simplified and clarified so more value-added focus can be made on the campaign itself. The Tarrasque has 1420 hp and can still eat your house, that’s all there is to say about that.”


The D&D Nerd - D&D Nerd.com

“1) It’s very different. In fact, it feels like it’s too balanced. The classes kinda seem to have less uniqueness to them, at least as far as disparity between abilities go.
2) It seems to be user-friendly, as far as trying to get beginners into it.
3) It’s starting to look too much like an MMORPG, and most of those kinds of games have no RP. Basically, this makes D&D look like another boring hack & slash game. Complete with raids, which I find aggravating.”

Asmor - Encounter-a-Day

“I quit 3.5 the moment 4e was announced, opting to run Savage Worlds
instead. I followed every bit of info on 4e with baited breath and
built up huge personal hype. I am not disappointed.”

Maikl - RPG Thoughts

“It seems that 4th edition is about mechanics and combat, with a tiny bit of roleplaying. Classes are more balanced and all the mechanics are simplified, Dragonborns are cool, Eladrins suck. I miss the old, more fluff-oriented D&D, but I guess that’s the future of RPG - combat, stats, mechanics, stats and more combat.”

Feel free to add your own three-sentences opinion in a comment!