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	<title>Comments on: Asmor&#8217;s Useful RPG Programs</title>
	<link>http://www.rpgthoughts.com/asmors-useful-rpg-programs/</link>
	<description>Your source of extra RPG knowledge.</description>
	<pubDate>Fri, 21 Nov 2008 06:46:12 +0000</pubDate>
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		<title>By: Maikl</title>
		<link>http://www.rpgthoughts.com/asmors-useful-rpg-programs/#comment-346</link>
		<author>Maikl</author>
		<pubDate>Thu, 03 Jul 2008 17:29:23 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/asmors-useful-rpg-programs/#comment-346</guid>
		<description>I thought that it would be very difficult to make the generator pick similar monsters. Still, it makes the generator less useful than it could be :)</description>
		<content:encoded><![CDATA[<p>I thought that it would be very difficult to make the generator pick similar monsters. Still, it makes the generator less useful than it could be <img src='http://www.rpgthoughts.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Asmor</title>
		<link>http://www.rpgthoughts.com/asmors-useful-rpg-programs/#comment-334</link>
		<author>Asmor</author>
		<pubDate>Thu, 03 Jul 2008 08:30:09 +0000</pubDate>
		<guid>http://www.rpgthoughts.com/asmors-useful-rpg-programs/#comment-334</guid>
		<description>&lt;i&gt;The only problem is that the random encounters often don’t make much sense. Combinations like: goblins + dwarves  or  zombies + elves happen.&lt;/i&gt;

As lazy programmers everywhere love to say, "It's not a bug, it's a feature!"

I contemplated trying to come up with a way to make the encounter generator pick similar monsters, but there's just really no easy way to do it. I mean, you could define, say, kobolds and goblins and such, but then you're severely limiting your potential pool. You could say "Anything mentioned in the Goblin entry," but then not only are you limiting your pool, you're also missing out on stuff added later (there's around 10 new kobolds in Dungeon and Dragon!). This doesn't even get into the difficulties of creatures that work well together (Yuan-ti and medusas, goblins and worgs, etc).

Plus, I find some of the more bizarre combinations serve as excellent inspiration.</description>
		<content:encoded><![CDATA[<p><i>The only problem is that the random encounters often don’t make much sense. Combinations like: goblins + dwarves  or  zombies + elves happen.</i></p>
<p>As lazy programmers everywhere love to say, &#8220;It&#8217;s not a bug, it&#8217;s a feature!&#8221;</p>
<p>I contemplated trying to come up with a way to make the encounter generator pick similar monsters, but there&#8217;s just really no easy way to do it. I mean, you could define, say, kobolds and goblins and such, but then you&#8217;re severely limiting your potential pool. You could say &#8220;Anything mentioned in the Goblin entry,&#8221; but then not only are you limiting your pool, you&#8217;re also missing out on stuff added later (there&#8217;s around 10 new kobolds in Dungeon and Dragon!). This doesn&#8217;t even get into the difficulties of creatures that work well together (Yuan-ti and medusas, goblins and worgs, etc).</p>
<p>Plus, I find some of the more bizarre combinations serve as excellent inspiration.</p>
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