Well, another ‘ramblings’ post, a fight club article coming soon!
There are many Dungeon Generators, like this one. To be honest, I have never used any of them and I don’t intend to. Let me tell you why I think such utilities are almost useless in RPG.I guess it depends on what you want from role-playing […]
Archive for May, 2008
Dungeon generator!
The universal campaign plan
Here I present you a plan, originally made by Joseph Cambell, based on various similarities in myths and legends from different parts of the world. It suits books and movie scenarios, so it suits RPG as well. You can combine it with Campaing Plan. Let’s get to the point. This is a plan of […]
Sympathetic GM
Once more, a rather short post. Quick thought, I would say. I usually write such things, when I don’t have time to write something longer, but, also, less text in posts leaves more place for comments, ideas of readers (see Psychological motives of a character’s choice). So, let’s get straight to the point.Today, as I […]
Murphy’s Laws - RPG edition part 2
For GMs to be more precise, but everyone will have fun reading. See here for part. 1.
1. The only sessions, on which there is more fighting than in hack&slashes, are detective games.2. At least one player knows the rules better than you do.3. At least half of the players think they know rules better than […]
Friday Fun - Best internet comic?
Again one more quick and probably well-known link. I just want to share with you guys some of my favourite web pages.What am I talking about this time? Ctrl+Alt+Del !A hilarious web comic, concentrating mainly on video games and movies. I love it. However, the first 30 strips aren’t that good.Check it out!
How to assassinate your players.
This time I am going to discuss different ways of using assassination (obviously usually not successful) to make your players… well, scared. We want them to be afraid, to feel that they can die in every moment, endangered, even a bit paranoid. They know that somebody is hunting them and, sooner or later he/she […]
Psycholigical motives of a character’s choice
please forgive me, the post is going to be very loose and chaotic in style. Mea culpa.
Well. I tried a What’s your inner dragon quiz today (thanks for www.dungeonmastering.com for the link). It seems that I am a Thunder Drake, but that’s not what I want to write about. The thing is what it […]
RPG Night?
This time, in a rather short post, I would like to discuss pros and cons of playing RPG at night. Recently, my games have been starting at 9 pm so, it is quite late. Especially, because when we finally begin playing, it is usually half past 10. When we finish it is about 1, 2 […]
Guest post on DungeonMastering.com
I am happy to inform that I wrote a guest post on www.DungeonMastering.com , so be sure to check out Murphy’s Law - RPG edition!
Also, there will be more Murphy’s laws here on rpgthoughts.com soon, so stay tuned!
Fight Club - “No one wants to die”.
This part of Fight Club will concentrate on why to fight and how to fight. Or something like that…
First of all, the statement in the title summarizes enemies behavior in battle quite well. The key to realistic combat in RPG is keeping in mind that the bad guys want to stay alive too. And, because […]
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- bivetrits in Guest post on DungeonMastering.com
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- Bloggers' opinion on 4th edition (29)
- Psycholigical motives of a character's choice (17)
- Cool NPCs ain't cool. (11)
- How to kill - part 1 "Why you shall not kill characters" (10)
- In 4e characters no longer shine (9)
- Fight Club - “No one wants to die”. (8)
- Players' killing spree (7)
- Campaign Plan (7)
- The universal campaign plan (7)
- Everybody wants to have their own system! (7)